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timer for resume button

PostPosted: 02.08.2012, 13:22
by T4r4ntul4
i guess i need to explain that =)

if someone presses 'pause' we see a timer, but we dont see a timer for say 3 seconds when the game continues...
its pretty annoying if you dont know when the game continues.

its pretty annoying if youre building some towers to save some creeps you didnt get down with your first towers, youre panicking to get them down on the last moment, and if then someone presses pause, youll never get them...


if you understand what i mean, please consider the suggestion =)

Re: timer for resume button

PostPosted: 07.08.2012, 20:15
by Seraph07
Yes, it would be better when the game does not start instantly when the user click the button.
3 secounds after the timer sounds good for me.

Thank you for this usefull suggestion. :)

Re: timer for resume button

PostPosted: 11.08.2012, 09:53
by azoburn1
best if can display who paused and also delay 3 sec before start pause and delay 3 seconds before start resume

Re: timer for resume button

PostPosted: 11.08.2012, 11:33
by Seraph07
What is the sense behind 3 secounds delay before start pause?
3..2..1..Attention Pause..60..59..58..

When you display this in the field it would be disturb the players too.
When you display this "pause warning" in the chat many players will not notice this.

I dont think that it is so hard for the player to see the pause immediately.
Even with the warning you lost your gameflow at the waitingtime.

Re: timer for resume button

PostPosted: 11.08.2012, 11:39
by Bumblebee
That's a great idea, but i think we just need the delay before the pause ends, like Seraph said.