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End survivor mode after 150 rounds instead of 480 ?

PostPosted: 09.06.2012, 18:32
by ALT
I dont see the point continuing a game that lasts forever, such as SpeedCoop map, after 150 rounds you can be sure no map will cause lose to you after you pass that many rounds!

It takes 2 hours to get 480 rounds just to get your name on the highscores, which is a bit too long time just to tell everyone "Hey, I made it to the end too!" you know?

What sense does the number 480 make anyways? Why that and not 470 or 460 or 490? 500 would be prettier anyways. :)

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 09.06.2012, 22:53
by Pezinator
Isn't 480 just the end, because you have too much income?

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 09.06.2012, 23:35
by dcode
Maps that might last that long should be generally rethought imho. That'd be better than any hard limit. Currently games will be hard killed at 2h just because they have to end somewhen.

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 10.06.2012, 14:34
by ALT
dcode wrote:Maps that might last that long should be generally rethought imho. That'd be better than any hard limit.

Or you could fix the survivor mode to end the maps faster by spamming more than currently. (it will lag, i know, but less than after 2 hours of playing).

dcode wrote:Currently games will be hard killed at 2h just because they have to end somewhen.

Why cant they end at 150 rounds? that is "somewhen" too :roll:

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 10.06.2012, 14:41
by dcode
The problem is that this cannot be surely fixed by sending more. Sending more just increases the pace of a game, ending up in the same money for turrets. After that, at a specific point it does not matter how many creeps come in because everything is defended by splash damage missile silos (its no more defending the number of creeps but just spamming rockets to cover the whole map) when it comes to those never ending maps.

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 10.06.2012, 15:26
by ALT
If you send phoenixes raptors and motherships as fast as possible without pause, i am sure they will go through anything.

you just need to give me the possibility to play this map on sandbox mode first ;) (hint for bug fix)

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 10.06.2012, 21:10
by Pezinator
Have you ever played round 480? That's exactly what you want dcode to do

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 11.06.2012, 22:08
by ALT
Pezinator wrote:Have you ever played round 480? That's exactly what you want dcode to do

Yes i have. why would dcode have to play 480 rounds...? i dont get it.

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 11.06.2012, 22:42
by dcode
It cannot be fixed for every map type in a reliable way that won't bear the risk of just pacing the game up and it still ends up to run for 480 rounds. Also, changing the send strategies would make other maps impossible to defend and render every single record that has been made till now useless (I'd have to reset everything).

So, the maps must be fixed (e.g. their path shortened or some building areas blocked) instead :)

Re: End survivor mode after 150 rounds instead of 480 ?

PostPosted: 11.06.2012, 23:31
by ALT
dcode wrote:It cannot be fixed for every map type in a reliable way that won't bear the risk of just pacing the game up and it still ends up to run for 480 rounds.

You havent answered the question yet: why 480 and not 150? why do you want us to use more CPU power from your servers? i dont get it. 150 rounds would serve two purposes: 1) less CPU power used for server. 2) make players happier by ending it faster.

dcode wrote:Also, changing the send strategies would make other maps impossible to defend and render every single record that has been made till now useless (I'd have to reset everything).

As far as i understand, survivor mode is supposed to be "impossible to defend" at one point or another. What is the point defending for 2 hours, when you could finish it in 30mins by making the AI to spam crazy amounts of creeps which makes the player lose quickly? Or better: you could end the game after 150 rounds and display "you won!" text. No point playing 480 rounds when you can do the same in 150 rounds, because nothing will change after that. I would say even 130 rounds would be enough actually.

I dont think the highscore resetting is a big deal, especially if you change max rounds to 130 or 150, they can make up the highscores again quickly if they want, and probably will even without notice.

dcode wrote:So, the maps must be fixed (e.g. their path shortened or some building areas blocked) instead :)

I believe the survivor mode should be fixed instead of maps, because if you change the survivor mode, then every single survivor mode map must be changed too, and that is not an option. So its best to either:
1) give possibility for mappers to manage how the creeps are sent in that map.
2) automatically adjust the creep sending intervals depending on how easy/hard map it is.

I would prefer the latter since it would reduce mappers work if the survivor mode is again changed completely.

Current 480 rounds limit just makes it stupid to play for those few maps which never ends, but it would be nice to end it faster too, i see those maps like noob maps where noobs learn to play and they can experience victory once they find the best settings ;) but currently its just annoying to wait 2 hours... for what? to get your name in the last name in the 1. score which is full of names already?

So even if the SpeedCooop and others are never-ending, i think they are good maps for noobs anyways! so i dont think they need to be fixed. but waiting for 2hours is just wrong.