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Infultration 32x16

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IceAce24

Mercury
Mercury

Posts: 3

Joined: 23.02.2012, 03:08

Post 25.02.2012, 01:36

Infultration 32x16

This is my first map, so i dont know if i did it right but the path is good for long defensive games. it has one stop point ans is about 100 feilds long, and there is a jump in it. there is only one in and output. also im not sure how to post the txt and zip file so ill just paste it here. sorry for the inconvieniance.
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sat, 25 Feb 2012 00:47:24 UTC

@author IceAce24
@strict
@size 32x16

# Path segments
5,15 start
5,14
5,13
5,12
5,11
5,10
5,9
5,8
5,7
5,6
6,6
6,5
6,4
5,4
4,4
4,5
4,6
5,6
6,6
7,6
8,6
9,6
10,6
10,5
10,4
10,3
11,3
11,2
12,2
13,2
13,3
14,3
14,4
14,5
14,6
14,7
14,8
14,9
14,10
15,10
16,10
17,10
18,10
19,10
20,10
20,9
20,8
20,7
20,6
20,6
20,6
20,7
20,8
20,9
20,10
21,10
22,10
23,10
24,10
25,10 go to B
6,5 B
6,4
5,4
4,4 goto A

4,5 A
4,6
5,6
6,6
7,6
7,7
7,8
7,9
7,10
7,11
7,12
8,12
9,12
10,12
11,12
12,12
13,12
14,12
15,12
16,12
17,12
18,12
19,12
20,12
21,12
22,12
23,12
24,12
25,12
26,12
26,13
26,14
26,15 end


# No blocked coordinates defined
Attachments
infultration.jpg
infultration.jpg (17.53 KiB) Viewed 1003 times
Last edited by IceAce24 on 25.02.2012, 02:06, edited 1 time in total.

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Post 25.02.2012, 01:36

Re: Infultration 32x16

<<

IceAce24

Mercury
Mercury

Posts: 3

Joined: 23.02.2012, 03:08

Post 25.02.2012, 01:40

Re: 16 X 32 infultration map

btw, i forgot to tell you guys this but the first time the creeps pass the circle, they take the top rooot then jump back to take the bottom root.
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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 25.02.2012, 14:50

Re: 16 X 32 infultration map

the path is blurry and a bit ugly...

the path is fine, but i'd rather have the creeps walk their way back instead of jumping over...
it aint cool if they jump diagonally over the map.
<<

IceAce24

Mercury
Mercury

Posts: 3

Joined: 23.02.2012, 03:08

Post 26.02.2012, 06:04

Re: 16 X 32 infultration map

i like the diagnal jumps. it makes missle silos better. and the map got blurred when i posted it. im realy not good with the computer drawing thing.
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KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 26.02.2012, 11:51

Re: 16 X 32 infultration map

I think the background image isn't nice. There is a lot to do! So please think about the color, pathdesign, and the diagnal jump (it would be nice when you can see where the jump is really, without looking on the mapdata)

Moreover it is

"goto B" and not "go to B"


Cheers ! :)
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