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FourLanes 16x16

PostPosted: 04.02.2012, 14:50
by tracker
Basically speedvector times 4 :!: Each path length is 32 (1 more than speedvector).
Creeps come from bottom to up, they move one block at a time, stops there for one step and repeats until reaches the top.
4lanes2.jpg
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4lanes_rotated.jpg
4lanes_rotated.jpg (197.04 KiB) Viewed 4247 times

Download:
map_FourLanes.zip
(57.42 KiB) Downloaded 181 times


6 lanes edition:
sixlanes2.jpg
sixlanes2.jpg (53.15 KiB) Viewed 4289 times

Download:
map_SixLanes.zip
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Re: [Map] SixLanes

PostPosted: 04.02.2012, 14:59
by aleqqqs
ich fürchte die map gewinnt man, indem man einfach nix baut und nur mercurys und makos spammt :/

Re: [Map] SixLanes

PostPosted: 04.02.2012, 15:22
by Ximon
@tracker, aleqqqs post english: he fears that you win with only sending mercuries.

Außerdem siehts im 4er doof aus^^ Finde ne 32x32 map mit 4 lanes (pro spieler eine lane wär gut, erinnert an lol^^)

english: I think it looks horrorful in four player. What about a 32x32 map with four lines (every player defend one lane, reminds of lol^^)

Re: [Map] SixLanes

PostPosted: 04.02.2012, 15:40
by tracker
i think this plays good on survival mode

Re: [Map] SixLanes

PostPosted: 04.02.2012, 17:16
by krunx
tracker wrote:i think this plays good on survival mode


A good map should be playable in All vs. All and in other modes, not only in Survivor!

Re: [Map] SixLanes

PostPosted: 04.02.2012, 18:13
by tracker
Why? you might as well just remove the survivor mode if we cant make maps for it.

How about this then?
4lanes1.jpg
4lanes1.jpg (50.62 KiB) Viewed 4250 times


4lanes_rotated.jpg
4lanes_rotated.jpg (197.04 KiB) Viewed 4248 times

Re: [Map] SixLanes

PostPosted: 04.02.2012, 19:35
by ellie
sry, but i think this map is not really nice :(

it is boring...
not only the path... also the design...

Re: [Map] FourLanes

PostPosted: 04.02.2012, 19:36
by KiQuafix
This Version is not better.

Re: [Map] FourLanes

PostPosted: 04.02.2012, 22:11
by KiQuafix
I will close this here.
Reasons:

This Map is unplayable because there are 4 paths with a length of 32 fields. If creeps run on path 1 and 4 it is not possible to defend them.
Moreover the design isn't nice.

A tip to tracker: This is a forum, please write without words like "shitty".

Re: [Map] FourLanes

PostPosted: 04.02.2012, 23:55
by tracker
thx for unlocking whoever did it.

here is the deal: there is 12.5 squares time for lvl4 speedtower to hit a target on BOTH lanes. it might be harder than speedvector, but once you get ultimas in the middle you can easily shoot sharks as good as on speedvector! (actually better!)

Re: [Map] FourLanes

PostPosted: 05.02.2012, 09:10
by Magneto
Hi

Da stimme ich voll und ganz Aleqqqs zu !!!!

MFG Mag