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FourLanes 16x16

Moderator: Map Officer

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tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 04.02.2012, 14:50

FourLanes 16x16

Basically speedvector times 4 :!: Each path length is 32 (1 more than speedvector).
Creeps come from bottom to up, they move one block at a time, stops there for one step and repeats until reaches the top.
4lanes2.jpg
4lanes2.jpg (50.79 KiB) Viewed 2464 times

4lanes_rotated.jpg
4lanes_rotated.jpg (197.04 KiB) Viewed 2464 times

Download:
map_FourLanes.zip
(57.42 KiB) Downloaded 106 times


6 lanes edition:
sixlanes2.jpg
sixlanes2.jpg (53.15 KiB) Viewed 2506 times

Download:
map_SixLanes.zip
(59.89 KiB) Downloaded 95 times
Last edited by tracker on 04.02.2012, 18:49, edited 1 time in total.

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Post 04.02.2012, 14:50

Re: FourLanes 16x16

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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 04.02.2012, 14:59

Re: [Map] SixLanes

ich fürchte die map gewinnt man, indem man einfach nix baut und nur mercurys und makos spammt :/
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Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 04.02.2012, 15:22

Re: [Map] SixLanes

@tracker, aleqqqs post english: he fears that you win with only sending mercuries.

Außerdem siehts im 4er doof aus^^ Finde ne 32x32 map mit 4 lanes (pro spieler eine lane wär gut, erinnert an lol^^)

english: I think it looks horrorful in four player. What about a 32x32 map with four lines (every player defend one lane, reminds of lol^^)
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tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 04.02.2012, 15:40

Re: [Map] SixLanes

i think this plays good on survival mode
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krunx

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Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 04.02.2012, 17:16

Re: [Map] SixLanes

tracker wrote:i think this plays good on survival mode


A good map should be playable in All vs. All and in other modes, not only in Survivor!
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tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 04.02.2012, 18:13

Re: [Map] SixLanes

Why? you might as well just remove the survivor mode if we cant make maps for it.

How about this then?
4lanes1.jpg
4lanes1.jpg (50.62 KiB) Viewed 2467 times


4lanes_rotated.jpg
4lanes_rotated.jpg (197.04 KiB) Viewed 2465 times
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ellie

User avatar

Vulture
Vulture

Posts: 385

Joined: 16.07.2011, 16:25

Location: Schwabeländle :)

Post 04.02.2012, 19:35

Re: [Map] SixLanes

sry, but i think this map is not really nice :(

it is boring...
not only the path... also the design...
Newton ist tot...
Einstein ist tot...
... und mir ist auch schon ganz schlecht!!! :(
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KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 04.02.2012, 19:36

Re: [Map] FourLanes

This Version is not better.
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
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KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 04.02.2012, 22:11

Re: [Map] FourLanes

I will close this here.
Reasons:

This Map is unplayable because there are 4 paths with a length of 32 fields. If creeps run on path 1 and 4 it is not possible to defend them.
Moreover the design isn't nice.

A tip to tracker: This is a forum, please write without words like "shitty".
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
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tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 04.02.2012, 23:55

Re: [Map] FourLanes

thx for unlocking whoever did it.

here is the deal: there is 12.5 squares time for lvl4 speedtower to hit a target on BOTH lanes. it might be harder than speedvector, but once you get ultimas in the middle you can easily shoot sharks as good as on speedvector! (actually better!)
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Magneto

User avatar

Vulture
Vulture

Posts: 305

Joined: 17.07.2011, 17:18

Post 05.02.2012, 09:10

Re: [Map] FourLanes

Hi

Da stimme ich voll und ganz Aleqqqs zu !!!!

MFG Mag

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