Not logged in
FAQ  •  Advanced search  •  Login

FastRace 16x16

Moderator: Map Officer

<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.02.2012, 17:38

FastRace 16x16

This is kinda like the raceways map but with more stops, the creeps will stop 3 times for 3 steps on that bottom right corner on the road nearby the water. The arrows mean super fast speed, and that really is super fast speed!
map_FastRace.jpg
map_FastRace.jpg (29.09 KiB) Viewed 2719 times

fastrace_rotated.jpg
fastrace_rotated.jpg (112.32 KiB) Viewed 2719 times


Download:
map_FastRace.zip
(25.98 KiB) Downloaded 77 times


Im not fully satisfied by the looks of the water, but it was best i could do atm. you cant build on the water, naturally.

Also, im not sure about the map name... suggestions welcome.

Sponsor

Post 01.02.2012, 17:38

Re: FastRace 16x16

<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 01.02.2012, 20:49

Re: [Map] FastRace

It seems that the path is really next to the path of "Laddervector" and this is nothing "really" new.
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.02.2012, 20:58

Re: [Map] FastRace

differences to ladder vector:
1) creeps move super fast.
2) creeps wait 3 times for 3 steps.
3) a lot less space to build.
4) half the length.

what else would you want? you just want to whine ;)
<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 01.02.2012, 21:03

Re: [Map] FastRace

tracker wrote:differences to ladder vector:
1) creeps move super fast.
2) creeps wait 3 times for 3 steps.
3) a lot less space to build.
4) half the length.

what else would you want? you just want to whine ;)


1) Creeps who move really fast are not to defend.
2) I cant see the stops on the map at the first look on it.

Please stop annoy other members.
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

EasyX

Express Raptor
Express Raptor

Posts: 1255

Joined: 11.07.2011, 22:27

Post 01.02.2012, 21:04

Re: [Map] FastRace

This map isn't beautiful and the path isn't creative. Nothing more to say. We can't add every "10 - 30 min work" Map.. think what happens if hundreds of players would do this again an again....
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.02.2012, 21:17

Re: [Map] FastRace

KiQuafix wrote:1) Creeps who move really fast are not to defend.
2) I cant see the stops on the map at the first look on it.

1) thats the point...
2) i can add a clock there? problem solved? anything more to whine?

KiQuafix wrote:Please stop annoy other members.

heh, me? you are the troll here...

EasyX wrote:This map isn't beautiful and the path isn't creative. Nothing more to say. We can't add every "10 - 30 min work" Map..

its not the ugliest map out there, seriously, why the whining?

EasyX wrote:think what happens if hundreds of players would do this again an again....

what i think? we would get some great maps, thats what i think. but atm thats not gonna happen obviously, you guys just whine about every map here because they arent perfect looking masterpieces.

gosh... i have never heard this much pointless whining in any forum.
<<

Alex1997

Vulture
Vulture

Posts: 379

Joined: 17.08.2011, 11:11

Location: Oberbayern

Post 01.02.2012, 21:22

Re: [Map] FastRace

Man,you should work longer on maps,then they will become better and they will be taken into the system.
<<

EasyX

Express Raptor
Express Raptor

Posts: 1255

Joined: 11.07.2011, 22:27

Post 01.02.2012, 21:23

Re: [Map] FastRace

Sry if you can't live with critics. Not my problem. You are the whining Guy.
<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 01.02.2012, 21:24

Re: [Map] FastRace

Tracker, no one whines. Oh i forgot you whine.
Accept that we do not need hundrets of new maps. We need special maps. And this is similar to Laddervector.

I like that you want to post maps, but when you think about the path you must know that the path is the most important.
So, please only post a map when the path is new. When the path is long enough to defend. When i can see every creep on the path. When i can see the path. When i can see the start. When i can see "stops".

And thaaaan you can make the grafics.

No one is trolling you, but you must learn to accept critic.
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.02.2012, 21:25

Re: [Map] FastRace

Alex1997 wrote:Man,you should work longer on maps,then they will become better and they will be taken into the system.

maps doesnt become better the better gfx they have. your point is invalid.

EasyX wrote:Sry if you can't live with critics. Not my problem. You are the whining Guy.

i cant live with trolls.
<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 01.02.2012, 21:31

Re: [Map] FastRace

Please stop flaming and only post when you have to say something to the map. :)
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

Alex1997

Vulture
Vulture

Posts: 379

Joined: 17.08.2011, 11:11

Location: Oberbayern

Post 01.02.2012, 21:33

Re: [Map] FastRace

and my point isn't invalid,because it's my opinion,and not a point.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.02.2012, 21:39

Re: [Map] FastRace

KiQuafix wrote:Accept that we do not need hundrets of new maps.

I need hundreds of maps.

KiQuafix wrote:We need special maps. And this is similar to Laddervector.

my map is special, there is no map like this made yet. this is nothing like laddervector.

KiQuafix wrote:when you think about the path you must know that the path is the most important.

mr sherlock. i know. there is nothing wrong with the path, its playable, thats what is the most important point.

KiQuafix wrote:So, please only post a map when the path is new.

this path is new. there is no map like this made yet. and this is not ladder vector.

KiQuafix wrote:When the path is long enough to defend. When i can see every creep on the path. When i can see the path. When i can see the start. When i can see "stops".

i dont want long maps. you may want, but i dont. you can see every creep on the path. you can see the path. you can see the start. i will add the stop. stop whining about nothing.

KiQuafix wrote:No one is trolling you, but you must learn to accept critic.

this isnt critic, this is pointless whining.

you guys have so different taste. i like short and hard maps and thats it. you like quadcore, i respect your taste, but the thing is... you cant force your taste over everyone here. if a map isnt your thing, it doesnt mean you have to whine about everything in it, just because its not your thing.

Alex1997 wrote:and my point isn't invalid,because it's my opinion,and not a point.

dont give pointless opinions then?
<<

ChaosX

Ray
Ray

Posts: 129

Joined: 24.07.2011, 09:56

Post 02.02.2012, 06:13

Re: [Map] FastRace

Tracker is so damn right. This is kindergarden.
You want to be mods? All i read is flame & trivia from both sides!

btw. i like the map/path. Even more if the gfx get improved.

Return to Maps

Who is online

Users browsing this forum: No registered users and 20 guests

cron
© CreepTD.com · Powered by phpBB · Style by ST Software