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GoldRush 16x16

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dcode

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Mothership
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Post 12.01.2012, 01:27

Re: [Map] GoldRush

This is exactly what I like the more sand-like style. It's clear that there is no build zone and that the gold piece is the main thing in it.
Think it, design it, build it, run it. That's what I do.

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Post 12.01.2012, 01:27

Re: Re: [Map] GoldRush

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KiQuafix

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Post 12.01.2012, 15:05

Re: [Map] GoldRush

Ganz ehrlich mag die Map überhaupt nicht.. man sieht kein Stück wo der Pfad läuft .. und das kann so nicht akzeptiert werden.

Zumal der Background auch überhaupt nicht geht da bekommt man ja Augenschmerzen!
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Big Toucan
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Post 12.01.2012, 15:16

Re: [Map] GoldRush

speak german to me when you know i speak english? trolling detected -> added to ignore list.
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Seraph07

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Post 12.01.2012, 15:54

Re: [Map] GoldRush

tracker wrote:speak german to me when you know i speak english? trolling detected -> added to ignore list.


Oh yeah this will solves the problem...

We cant see where the creeps are going, the design hurts, the map is not compatibel with the new players.
This are the informations you're missed.
As far as I can see is the path boring and I don't like the design (no rasta, no informations).
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KiQuafix

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Post 12.01.2012, 15:58

Re: [Map] GoldRush

Seraph07 wrote:
tracker wrote:speak german to me when you know i speak english? trolling detected -> added to ignore list.


Oh yeah this will solves the problem...

We cant see where the creeps are going, the design hurts, the map is compatibel with new players.
This are the informations you're missed.
As far as I can see is the path boring and I don't like the design (no rasta, no informations).


THANK YOU !!!!!!!!!!!! :?
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KiQuafix

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Post 12.01.2012, 20:57

Re: [Map] GoldRush

Noch einmal Feedback:

- Pfad ist nicht ersichtlich (auf den ersten Blick) -> schlecht für Anfänger und selbst für erfahrene Spieler
- Background passt nicht zum Gold und zur Pfadfarbe (in allen Ausführungen (Ausgenommen Dcodes Variante)
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dcode

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Post 12.01.2012, 23:38

Re: [Map] GoldRush

Schreib das doch bitte auf Englisch, damit der Ersteller es auch versteht :)
Think it, design it, build it, run it. That's what I do.
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KiQuafix

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Post 13.01.2012, 12:43

Re: [Map] GoldRush

Once feedback:

- Path is not obvious (at the first look) -> bad for beginners and even for experienced players
- Background does not match to the gold color and the path (in all models (except dcode variant))

;)
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Big Toucan
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Post 13.01.2012, 14:53

Re: [Map] GoldRush

Which one?
goldrush_dark1.jpg
goldrush_dark1.jpg (187.81 KiB) Viewed 3167 times

goldrush_dark2.jpg
goldrush_dark2.jpg (195.72 KiB) Viewed 3167 times


i like both :shock: cant decide.
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KiQuafix

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Post 13.01.2012, 15:28

Re: [Map] GoldRush

Goldrush dark 1 is nice.. but the problem is a new player can not see where the path goes when he see the map the first time .. you know what i mean?
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Post 13.01.2012, 15:40

Re: [Map] GoldRush

i dont like to add arrows there because i personally think its underestimating the intelligence of the player.

but here it is anyways:
asgagasg.jpg
asgagasg.jpg (52.78 KiB) Viewed 3159 times


too obvious?
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KiQuafix

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Post 13.01.2012, 15:58

Re: [Map] GoldRush

nope but my question is.. why there a black fields when there is no path? :)
yes and arrow wont be nice there i know ;)
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Post 13.01.2012, 16:27

Re: [Map] GoldRush

black fields are to prevent player from building there, making it harder... also, its some sort of mine, not every mine is straight line, there are larger "empty" areas (as far as i know). if there wasnt that empty area, it would just look like they have only dug their way out, and not dug the gold at all... now it looks more like it was a screenshot from some mining game ;)
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KiQuafix

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Post 13.01.2012, 16:42

Re: [Map] GoldRush

an entry will be nice on this area.. or not?
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Bumblebee

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Post 13.01.2012, 16:45

Re: [Map] GoldRush

Also vor allem bei dark1 find ich sieht man den Pfad echt gut(dort sind auch die Goldklumpen am größten), und bei den anderen hab ich auch kein Problem den Pfad zu erkennen.

I think it's not that hard to see where the path goes, espacially in goldrush_dark1, where you can see the goldpieces much better.
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Ximon

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Post 13.01.2012, 17:02

Re: [Map] GoldRush

I like the new version dark1, moreover the idea of searching gold in mines is awesome. mine-creepers :P
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