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Map request: 16x32 or 32x16

PostPosted: 03.01.2012, 19:46
by dcode
Hello everyone,

one of the points on my release checklist for CreedTD 1.0 is a map sized 16x32 or 32x16 cells. The problem is, that the new "2vs2 Coop" game mode requires this exact map size but there is currently none.

So, if there is anyone out there who could create such a map, I would really appreciate this. Or even better: One with some of the new advanced map syntax functionality. Otherwise I'd have to create one which would delay the release :?

Cheers
dcode

Re: Map request: 16x32 or 32x16

PostPosted: 03.01.2012, 22:59
by Ximon
I've made one just for testing.
If you want a path on it just say it, I didn't know if you wanted one.

Re: Map request: 16x32 or 32x16

PostPosted: 03.01.2012, 23:01
by dcode
Of course I need a real map ;)

Re: Map request: 16x32 or 32x16

PostPosted: 03.01.2012, 23:09
by Ximon
Ok I do it within the next hour, Just playing a round "lol"

Re: Map request: 16x32 or 32x16

PostPosted: 04.01.2012, 00:21
by tracker
dcode wrote:Or even better: One with some of the new advanced map syntax functionality.

what are those new advanced map syntax features? :o

i could make a map too, its rotated 180 degrees to form a square, right?

Re: Map request: 16x32 or 32x16

PostPosted: 04.01.2012, 01:27
by dcode
Yes, 180 degrees. For AMFS: http://www.creeptd.com/developers

Re: Map request: 16x32 or 32x16

PostPosted: 04.01.2012, 13:29
by tracker
how is the map supposed to be played? i tried to make a map but it fails hard: i can only create circles... :?
Here is how i planned it:
32x32_test1.png
rotated 180 and flipped
32x32_test1.png (3.72 KiB) Viewed 2224 times


But this is how it turned out to be, if i can only rotate 180 degrees:
16x32_test1.png
rotated 180 only
16x32_test1.png (3.71 KiB) Viewed 2224 times


I think both are fine, actually :) just need to make cool gfx on it now.