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Blueprint [16x16]

PostPosted: 16.02.2020, 03:01
by DJmarcos
[Edit] New map layout updated, old files replaced with the new version. Download link replaced.

I've returned to the classic 16x16 map format, this time i used a simple design with a medium-sized path lenght and without any blocked coordinates, so the entire map is available for tower placement.



Gamefiles:
[author] => DJmarcos
[size] => 16x16
[entrances] => 1
[exits] => 2
[path segments] => 91
[overground] => 89
[undergrounds] => 2
[splittings] => 0
[joins] => 0
[min-lenght] => 91
[max-lenght] => 91

Files:
blueprint.zip
map assets
(174.75 KiB) Downloaded 185 times

Re: Blueprint [16x16]

PostPosted: 23.03.2020, 00:05
by DJmarcos
March Update:

I've relocated the final path one row to the left, so the final design ended more uniform, specially when in the 4-player view. Also, it now gives the opportunity for turrets placed at the beginning to attack a fleeing creep, or vice-versa.

Hope everybody is okay during this pandemic, hopefully it will end soon.

New Layout:
blueprint.jpg
blueprint.jpg (175.36 KiB) Viewed 3931 times

Re: Blueprint [16x16]

PostPosted: 24.03.2020, 11:32
by Seraph07
Added to FUN

Survivor values

Easy: 110
Medium: 118
Hard: 122

Re: Blueprint [16x16]

PostPosted: 24.03.2020, 21:46
by DJmarcos
Really glad to see it there. Aesthetically speaking, i believe this is my best map to date, it uses a simplistic background, but once you fill in the map with towers, the black border gives a very nice visual effect. Now, for gamplay, Aridlands still wins the bet since it's quite well played by the playerbase and is easy to pick up and play, but provides to be challenging on the long run.

For now i would like to give maintenance to one of my previous maps, i feel that Steppes was pretty lackluster in both design and gameplay. I'll post the messages there to avoid going too off-topic in this thread.