Suboptional Mapdesigns
Posted: 12.04.2017, 08:19
Image description:
Many maps lack of a good pathdesign.
We can cover this disadvantage with using the vector vision Hybrid.
Vision is one of the key factors for a good gameplay.
You can't beat what you don't see!
What do you think about the new pathdesign?
Wich maps need this update?
Attachments
Zipfiles with the updated pathdesign not final.