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Suboptional Mapdesigns

PostPosted: 12.04.2017, 08:19
by Seraph07
Image

Image description:

Many maps lack of a good pathdesign.
We can cover this disadvantage with using the vector vision Hybrid.
Vision is one of the key factors for a good gameplay.
You can't beat what you don't see!

What do you think about the new pathdesign?
Wich maps need this update?


Attachments
Zipfiles with the updated pathdesign not final.
blossom.zip
(271.79 KiB) Downloaded 510 times

jump.zip
(347.27 KiB) Downloaded 504 times

regenbogen.zip
Update: removed blocked fields
(20.66 KiB) Downloaded 500 times

Re: Suboptional Mapdesigns

PostPosted: 26.04.2017, 12:20
by Seraph07
Update

The three examples are updated.
Now you can have a feeling how this change will look ingame.