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Suboptional Mapdesigns

Moderator: Map Officer

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Seraph07

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Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 12.04.2017, 08:19

Suboptional Mapdesigns

Image

Image description:

Many maps lack of a good pathdesign.
We can cover this disadvantage with using the vector vision Hybrid.
Vision is one of the key factors for a good gameplay.
You can't beat what you don't see!

What do you think about the new pathdesign?
Wich maps need this update?


Attachments
Zipfiles with the updated pathdesign not final.
blossom.zip
(271.79 KiB) Downloaded 522 times

jump.zip
(347.27 KiB) Downloaded 510 times

regenbogen.zip
Update: removed blocked fields
(20.66 KiB) Downloaded 508 times

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Post 12.04.2017, 08:19

Re: Suboptional Mapdesigns

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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 26.04.2017, 12:20

Re: Suboptional Mapdesigns

Update

The three examples are updated.
Now you can have a feeling how this change will look ingame.

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