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Map Critics

Moderator: Map Officer

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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 14.01.2013, 04:37

Re: Map Critics

they are fine, but the fact that the rockets vanish instead of aiming for a new target makes it problem

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Post 14.01.2013, 04:37

Re: Re: Map Critics

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Australis

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Ray
Ray

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Joined: 19.08.2011, 18:51

Location: ( ͡° ͜ʖ ͡°)

Post 20.01.2013, 16:48

Re: Map Critics

BOULDERDASH:
horrible, oversaturated high-contrast background. very bad ratings.
http://www.creeptd.com/en/maps/BOULDERDASH]


The over saturated high-contrast is what keeps it true to its namesake.
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Pezinator

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Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 20.01.2013, 16:51

Re: Map Critics

The map looks simply ugly. Neither the design is nice nor do you know where the creeps go. If you don't know the map, you got completely no clue. There are no arrows or anything else that shows you the direction
Last edited by Pezinator on 20.01.2013, 20:59, edited 1 time in total.
"Have no fear of perfection; you'll never reach it."
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Rambo196

Vulture
Vulture

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Joined: 25.01.2012, 20:55

Post 20.01.2013, 20:55

Re: Map Critics

I hate this map too.
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dcode

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Mothership
Mothership

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Joined: 09.07.2011, 00:59

Post 25.01.2013, 15:18

Re: Map Critics

Just to make this thread any productive...

Regarding map designs and paths:
- Dislike a map's design? -> Create a new one!
- Dislike a map's path? -> Create a new one including an updated background!

Regarding tunnels or diagonal paths:
- Dislike how the tower theme looks on that? -> Create a new theme, like one using rounded towers!
Think it, design it, build it, run it. That's what I do.
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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 25.01.2013, 18:03

Re: Map Critics

the thread was intended to be productive. removing some of the crap that has largely been added years ago will improve the overall map quality.

when the path is nothing special, and the design is bad, its not even worth redesigning.

i think you shouldn't just add new maps every then and now, but also remove some of those that have proven bad/unpopular.
i even gave technical reasons for most bad maps, and there's the map rating too.

one could say "if you don't like a map, don't play it", but this pretty much takes away the option of "random map".
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Pezinator

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Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 26.01.2013, 00:03

Re: Map Critics

dcode wrote:Just to make this thread any productive...

Regarding map designs and paths:
- Dislike a map's design? -> Create a new one!
- Dislike a map's path? -> Create a new one including an updated background!

Regarding tunnels or diagonal paths:
- Dislike how the tower theme looks on that? -> Create a new theme, like one using rounded towers!



Ok, but why the hell should we make new maps!?! nobody really cares about them, aleqqs and i posted some and nobody of the team cares about them. You even seem to ignor our thread where we didcuss about that. So tell me at least one reason why we should take the effort to make new thinks???
"Have no fear of perfection; you'll never reach it."
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