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Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 16:49
by MrMart
Hey Folks,

Yesterday night I played Blueword Survivor easy, and from round 120 on there are only raptors coming, which are not able to go through. I guess you should change that...

Furthermore:
I let it run for almost 2 hours and wanted to reach round 500, but at 477 my in game screen froze and nothing moved... after waiting for a couple of rounds I decided to quit the game, but now I have to see that this record breaking game was ot even noticed by the system and is either included in my stat. nor on the map highscore page!!

Could you please check both issues and maybe resolve them

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 17:40
by krunx
Game ends after 2h...

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 19:38
by MrMart
I figured, this was the case, but I hear that for the first time now...
But why isnt it included in any statistics, then?

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 20:49
by Seraph07
MrMart wrote:But why isnt it included in any statistics, then?

For example: http://www.creeptd.com/en/highscores?map=BOMB

The AI is broken, it shouldnt send raptors only but dcode wasnt able to figure out what the problem is and now we have some endless maps.

We block more field on new maps like Aurora. It is the only way to work against this issue, because we cannot raise the gamevalues, it wouldnt be >Easy< anymore.

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 21:17
by MrMart
Why can't you change the sent creeps after eg round 150 and leave the beginning unchanged. Easy should not mean impossible to lose, should it?

But this does not answer my statistics question.
When I stop the game in round 479 I am below 2 hours and get the game added to my history, but when I try to make it to 480 I get a bluescreen and nobody will notice? Sounds weird to me...

And well... applying new sendings after some round could resolve both issues...

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 08.03.2014, 21:55
by Seraph07
If you get asyncron your stats dont count in the highscore, because your times are not realistic anymore.
Everytime you get asyncron (especialy if your game freezes) your game is unable to get into the highscore.

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 09.03.2014, 00:04
by Pezinator
MrMart wrote:And well... applying new sendings after some round could resolve both issues...


Of course that would solve most of our issus. But the problem is the AI was never ment to send only raptors at the end as Seraph already said. Normally it should sent motherships and stuff like this. But to some reason it doesn't. Dcode never exectly figured out, what the problem is. So up to now we couldn't fix this bug.

Secondly. We do have a fix AI. All maps do have some special combos for sending Creeps. Those combos are being set by the survivorvalues. Adjusting those values means adjusting everything: Changing the way how the creeps are being send. That means from the first wave to the last. We can't eaisly change the waves that come after round 100.

Re: Survivor Easy, 03-07-14, Blueworld

PostPosted: 09.03.2014, 12:21
by manuel
Easy muss ja nur am Ende schwerer werden...