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heavy lags in 1.1

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dcode

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Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 26.09.2012, 23:12

Re: heavy lags in 1.1

As far as I am concerned with the -Dsun.java2d.opengl switch all that Java does it to change the default graphics pipeline (which seems to be ancient on linux) to the OpenGL implementation that is offered to it by the underlying system. So, if the OpenGL implementation and graphics drivers are up and working, it should use hardware acceleration accordingly.
Think it, design it, build it, run it. That's what I do.

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Post 26.09.2012, 23:12

Re: Re: heavy lags in 1.1

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polobob

Mako
Mako

Posts: 20

Joined: 22.07.2012, 20:05

Post 26.09.2012, 23:25

Re: heavy lags in 1.1

i have windows lag
50 cpu, 150-200k memory.

edit: my mouse stutters and my keyboard lags. i cant play in risk of bsof.
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overand

Mercury
Mercury

Posts: 2

Joined: 14.06.2012, 01:35

Post 28.09.2012, 22:44

Re: heavy lags in 1.1

Arch Linux 64 bit. Sun Java (Java(TM) SE Runtime Environment (build 1.7.0_07-b10))

OpenGL works fine on my system, with the binary AMD drivers. Other Java apps that use 3d (See: Minecraft) work fine, and fast.

Via the website/embedded version- everythings' fine until the game starts, then it drops to about 1 fps.

In the downlodable edition (java -Dsun.java2d.opengl=true -client -Xms128m -Xmx512m -jar $path/bin/bootstrap.jar -jar bin/creeptd-launcher.jar) - I get a grey screen.

Edit - if I disable that opengl=true chunk, I get the same behavior in the standalone as I do in the web - unplayably slow performance, but it does 'work'
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bimm

Large Manta
Large Manta

Posts: 70

Joined: 13.01.2012, 14:37

Post 28.09.2012, 23:04

Re: heavy lags in 1.1

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